Devlog

Blog & Updates

News and articles.

2026-10-15

256 Gamedev Profiles

Game design has a shared vocabulary for what players feel. Tool makers have none for who builds the game. 256 profiles of game developers in four layers, one question per layer, and the four-letter profile you get by answering them.

2026-09-25

Reworking Guinevere's Layout Engine

Composable UnitValue sizing, zero-allocation layout, and linear deep-tree scaling — what it took to make Guinevere's layout engine both more expressive and faster.

2026-09-22

Fanstatic: Welcome to Site Creators

Fanstatic — formerly SuCoS — is now first-class MASS4 tooling, and every MASS4 site is migrating to it, starting with this one.

2026-09-20

The 180° Turn: Why Turian is Coming Home to C#

Six months deep in Zig produced TurianZ, a working 3D engine in Zig — and a clear-eyed reason to move the whole stack back to C#.

2026-06-11

Turian is live — a 3D game engine built entirely in Zig

Turian now has a home on the web. A component-based 3D engine and editor, one language from engine to game logic — and an honest look at what works today.

2026-06-10

Why MEGA4 is going all-in on Zig

We started with C#. We shipped nothing. Here's why the entire MEGA4 stack — engine, editor, GUI toolkit, and game — moved to Zig, and what it actually feels like to build there.

2025-07-08

MEGA4 Initiative Kickoff

Four interconnected projects — a GUI library, a text editor, a game engine, and a game — developed in public, from the ground up.

2025-07-07

Hello World

The first commit. MASS4 is live, and so is this site.