Blog & Updates
News and articles.
256 Gamedev Profiles
Game design has a shared vocabulary for what players feel. Tool makers have none for who builds the game. 256 profiles of game developers in four layers, one question per layer, and the four-letter profile you get by answering them.
Reworking Guinevere's Layout Engine
Composable UnitValue sizing, zero-allocation layout, and linear deep-tree scaling — what it took to make Guinevere's layout engine both more expressive and faster.
Fanstatic: Welcome to Site Creators
Fanstatic — formerly SuCoS — is now first-class MASS4 tooling, and every MASS4 site is migrating to it, starting with this one.
The 180° Turn: Why Turian is Coming Home to C#
Six months deep in Zig produced TurianZ, a working 3D engine in Zig — and a clear-eyed reason to move the whole stack back to C#.
Turian is live — a 3D game engine built entirely in Zig
Turian now has a home on the web. A component-based 3D engine and editor, one language from engine to game logic — and an honest look at what works today.
Why MEGA4 is going all-in on Zig
We started with C#. We shipped nothing. Here's why the entire MEGA4 stack — engine, editor, GUI toolkit, and game — moved to Zig, and what it actually feels like to build there.
MEGA4 Initiative Kickoff
Four interconnected projects — a GUI library, a text editor, a game engine, and a game — developed in public, from the ground up.
Hello World
The first commit. MASS4 is live, and so is this site.