Turian is live — a 3D game engine built entirely in Zig

2026-06-11

Turian now has its own home: turian.mass4.org.

It's a component-based 3D game engine and editor built entirely in Zig — one language for the engine, the editor, your game logic, and the build toolchain, with no garbage collector and no revenue share.

What's working today

Turian is early. It covers a useful subset of the basics — import, scenes, components, build — and is not comparable to a mature engine yet:

The roadmap ahead

Milestones ship usable leaps, not feature dumps:

Milestone Focus
Playable Game input, audio, physics
AAA Workflows Play Mode, gizmos, undo/redo everywhere, drag-and-drop
Real 3D glTF material import, mip-mapped textures, KTX2, multi-light shadows, color management
Rich Content animation, prefabs, particles, LOD
Production Ready a stable, documented release with an upgrade path

The live milestone tracker shows exactly where things stand.

Where it fits in MEGA4

Turian sits at the top of the stack. Its editor is planned to eventually become a plugin for Gaya, with Guinevere as the GUI layer underneath — the same architecture that powers the rest of the initiative. The first real game built with it is Mystery.

Try it

The dedicated site has the getting-started guide, install instructions, and a frank assessment of every subsystem's current state. Free software under GPLv3.

→ turian.mass4.org

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