Reworking Guinevere's Layout Engine
Composable UnitValue sizing, zero-allocation layout, and linear deep-tree scaling — what it took to make Guinevere's layout engine both more expressive and faster.
Fanstatic: Welcome to Site Creators
Fanstatic — formerly SuCoS — is now first-class MASS4 tooling, and every MASS4 site is migrating to it, starting with this one.
The 180° Turn: Why Turian is Coming Home to C#
Six months deep in Zig produced TurianZ, a working 3D engine in Zig — and a clear-eyed reason to move the whole stack back to C#.